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SeedAudio

SEED AUDIO 1.0 PROMPT GUIDE

Write the scene.
Shape the sound.

Use this Seed Audio 1.0 prompt guide to plan dialogue, music, ambience and sound effects. Start with a template, map your voice references, and learn what each instruction does through playable examples.

THE LAST TRAIN10s · IT / ZH
01 Scene

A night train. Rain outside the window.

02 Voice

Lia ↔ Marco · Natural turn-taking

03 Timeline
0.2s · Lia3.0s · Marco5.6s · Lia8.4s · Marco
04 Layers

Clear voices + soft wheels and rain · no music

A summary of the original prompt

Text is required

Text alone works. Keep your prompt within 2,048 characters.

References are optional

If needed, add one image or up to three audio clips. Do not combine them.

Map voices in order

For audio references, use @Audio1, @Audio2 and @Audio3 in upload order.

THE SHORT VERSION

Write in playback order.

Describe what happens first, what the listener should focus on, and how the scene ends. Keep only the voices and sound layers the scene needs.

01 / TEMPLATES

Start with a clear brief.

Copy one template and replace the brackets. Remove unused music, speakers or effects, and put spoken lines in quotation marks. Keep a written description even when adding an image or audio reference.

T2A · Text, optional image

Create a [target length] [audio format or scene] in [language].
Scene: [place, action and mood].
Voice: [speaker, vocal qualities, emotion and pace].
Say only: "[exact dialogue or narration]".
Opening: [first audible event].
Then: [dialogue and actions in playback order].
Ambience: [continuous background sounds, distance and intensity].
Music: [style, instruments, intensity, entry and ending; remove if unused].
Sound effects: [key action sounds in order; remove if unused].
Ending: [last event and a natural decay].
When speech leads, keep ambience and music below it.
Leave out: [unwanted voices, music or effects].

TA2A · Text + audio references

Use @Audio1 as the voice reference for [speaker A].
Use @Audio2 as the voice reference for [speaker B, if needed].
Create a [target length] scene in [language].
Scene: [place, action and mood].
Speaker A ([emotion, pace and pauses]): "[exact line]".
Speaker B ([delivery, if needed]): "[exact reply]".
Ambience: [continuous background sounds, distance and intensity].
Music: [style, instruments, intensity, entry and ending; remove if unused].
Sound effects: [opening, actions and ending in order].
Keep ambience and music below dialogue, and each speaker mapped to the same reference.
Remove unused speakers and reference lines. Speak only the quoted lines.

02 / PROMPT FORMULA

Four decisions before you write.

Scene

Set the format, place, action, language, mood and target length.

Voice

Name the speaker and exact lines, then describe vocal quality, emotion and pace.

Timeline

Start with the opening, arrange dialogue and actions, then describe the ending.

Layers

Separate ambience, music and key effects. Say what leads and what stays behind it.

03 / INPUT MODES

Choose what guides the sound.

Start with text when inventing a sound scene. Add audio when you already have a voice direction to reference. Both paths still need a written description of the scene and sound events.

Written brief

A night train. Two voices take turns, with rain behind them.

Optional: one scene image
Input planning illustration

T2A

Text, with an optional image

Choose T2A when you want the model to design the sound from your description. Text alone is enough; one image can help establish the scene. Do not add audio references when using an image.

Image-guided writing example

Use the uploaded night-train image as scene reference. Keep wheels and rain behind two passengers speaking natural English. Lia asks, "Are we nearly there?" Marco replies, "Next stop." End with a short train tail and no music.

Writing example: replace the image, speakers and lines with your own. No audio has been generated for this example.

Map voices to roles
Nora@Audio1
Ethan@Audio2
Input planning illustration

TA2A

Text with audio references

Choose TA2A when you have a target voice or want a consistent voice for each speaker. Map every clip to a role, then describe the lines, emotion and turn-taking in text.

Choosing reference clips

Prefer clips where the target voice is clear and background interference is low. In upload order, map Nora to @Audio1 and Ethan to @Audio2, then give each their lines.

Listen to the references and check the role mapping. Describe changes to emotion and pace in the prompt.

Prepare reference clips no longer than 30 seconds and no larger than 10 MB each. Use material you own or have permission to use.

04 / VOICE CHECKLIST

Give each speaker a direction.

VOICE DIRECTIONHear the character.
Then describe the voice.
Vocal qualityEmotionPace

Role

Who is speaking, and how do they relate to the scene?

Vocal quality

Choose useful traits such as warm, bright, breathy or low.

Language

Name the language and any accent the scene needs.

Emotion

Start with one controlled cue, then listen.

Pace

Describe natural turn-taking, pauses and emphasis.

Performance

Add a breath, laugh or whisper only where it belongs.

Combine the directions into one sentence

An adult narrator with a warm, slightly low voice speaks natural English at a moderate pace, with calm delivery, easy pauses between sentences and light emphasis on key phrases.

05 / LAYER TIMELINE

Place every sound in the scene.

Use The First Sip to see the order: the can opens, ice and fizz establish the product, speech arrives, then the music resolves. Times below come from the original prompt and are targets, not guaranteed edit points.

THE FIRST SIPThe First Sip00:00 — 00:12
0–2s

Opening

Can opening, ice and pouring.

2–8s

Speech

A short, clear product line.

1–12s

Music underneath

An upbeat groove stays below the voice.

By 12s

Ending

Bubbles and music resolve together.

Sound planning diagram · the result is one mixed audio track.

06 / ORIGINAL EXAMPLES

Learn from the original prompts.

Listen to three scenes and see how prompts arrange dialogue, product sounds and voice references. Each includes audio, the full submitted prompt and key instructions you can adapt to your own scene.

Two travelers talking on a train beside a rain-streaked window

01 / T2A

The Last Train

What to listen for
Compare the Italian and Chinese versions. Listen for natural turn-taking and where the wheels and rain sit behind the voices.

The Last Train · Italian

How the key instructions work

Soft continuous wheels and rain behind close, clear voices.
Sets the listening priority. Swap rain for café ambience while keeping speech in front.

no dramatic pauses or drawn-out words
Directs the pace and turn-taking. Replace this with a calmer or more hesitant delivery when the scene needs it.

Speak only the quoted lines.
Separates spoken words from scene directions. Replace the dialogue inside the quotation marks.

An unbranded chilled citrus drink can beside ice, sparkling water and a splash in a dark studio

02 / T2A

The First Sip

What to listen for
Listen to the opening can and ice sounds, when the voice arrives, and how the bubbles and music finish.

The First Sip

How the key instructions work

a crisp aluminum pull-tab snap
Names a distinct opening sound. Swap it for packaging, a button press or another key action.

stays underneath the voice
Places music behind the narration. Change the musical style while keeping speech in front.

Let the bubbles and music resolve together
Explains how the scene should finish. Substitute your own final sound and its ending.

An emergency release lever inside a space capsule facing sunrise over Earth

03 / TA2A

Sixteen Seconds to Escape

What to listen for
Listen to Nora and Ethan first, then compare the generated scene. Follow the voice mapping and the action sounds around their lines.

@Audio1 · Input reference

Nora

@Audio2 · Input reference

Ethan

Generated audio

Sixteen Seconds to Escape

How the key instructions work

voiced by @Audio1
Maps Nora to the first reference; Ethan follows @Audio2. Change the names while keeping the upload order consistent.

A lever clunks. The engine catches with a rising powerful roar.
Sequences action sounds. When replacing actions, say where each sound belongs around the dialogue.

The alarm stops; a smooth engine hum replaces the shaking hull
Uses a sound change to resolve the scene. Swap the background sounds and say what stops and what replaces it.

07 / COMMON MISTAKES

If the mix feels crowded, simplify.

Too many competing layers

Keep one ambience bed and a small number of events that help the scene.

Unmapped references

Tell the model which role follows each @Audio reference.

A pile of keywords

Vague: "Rain, train, cinematic." Clearer: "Start with wheels and rain, let two passengers take turns speaking, then finish with a short carriage ambience tail."

Conflicting delivery cues

Choose one main emotion and a clear pace for each speaker.

Treating duration as exact

Listen to the result and leave room for trimming in your edit.

Names instead of voice direction

Describe a role and vocal qualities; use voice references with permission.

NEXT SCENE

Start your next scene with a template.

Copy a template, replace the scene and dialogue, then paste it into the generator. After listening, change one detail at a time and compare the speech, background and ending.